The above could therefore be partially false. Have not re-checked in current version of the game. Being proficient in a task either grants a benefit to performing it or prevents from having penalties or restrictions. It is just how 5e is : you won't use Religion or Nature to craft a magical item. Proficiencies in Solasta: Crown of the Magister are indications of being able to perform certain tasks well. Each Class also has several Subclasses that players can select after gaining sufficient XP. The various features available to any character are determined by their Classe and/or Subclass. Features are the different unique actions that characters can perform. Enchanter is a Feature in Solasta: Crown of the Magister. To craft scrolls or enchanted items, Arcana is a must.Ĭrafting magical items, from Primed items, you need Arcana for sure and the Rosary crafting tool.Īnd crafting arrows/bolts without Arcana, but that is not very special. Proficient with the Manacalon rosary, supposed to be useful to enchant items.Those spells can make enemies perceive the caster as a friend, force living beings to take a certain action, or think in a desired way. As such, they only work on living beings that have minds that can be influenced. Enchantment spells affect the minds of creatures, influencing or completely controlling their behavior.
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